Hüpata: Prototype of a Platform Game as an Interactive Typographic Model

This project emerged in the context of a Communication Design course (LDC, FBAUP) with the purpose of creating a kinetic typography interactive application. The solution developed explores the theme in an innovative way — using an interactive game to disclose and promote a typographic specimen (Porchez, 2014; Amado & Silva, 2016) giving a new purpose to the characters. A Processing app was created with the goal of entertaining while fulfilling its main type specimen role — publicize the launch of a digital typography and its characteristics. In the game the glyphs are shown as elements that communicate through their shape, and its formal components make up all the scenario and objects in the game

Author(s)
Year 2019
Type Other, Conference Proceeding
Publication Videojogos 2018: Proceedings of the 10th Conference on Videogame Sciences and Arts
Publisher i2ADS – Research Institute in Art, Design and Society, University of Porto, Faculty of Fine Arts
Local Porto
Ed/Org Carvalhais, M.; Amado, P.; Cardoso, P.
ISBN / ISSN 978-989-54111-6-0