International Conference on Live Interfaces

International Conference on Live Interfaces
http://www.liveinterfaces.org/

Every creative process starts from a given seminal idea, lying somewhere between abstract thinking and engagement with material objects: let’s call it the inspiration. The moment when ideas flow into and out of place, slowly building to become a cohesive whole. What are the problems we deal with in the early prototyping of interfaces for live performance? What technologies do we use and how do we choose them? How do these technologies inform and catalyse the creative process? How do we unlock their unique expressive potential?

Inevitably, the time for the highly anticipated first performancearrives. What strategies do we use to combine the live interfaces within the performance? How do we cope with the technical difficulties of integrating various technologies? What is the unique aesthetic potential of each of these technologies? How do they transfigure the performance reception from the audience’s perspective?

Eventually, each live interface has to find its own path towards an emancipation from its first performative use. How do we repurpose live interfaces? How do we maintain the underlying technologies so that we can reuse or repurpose them? How do we build a repertoire for their use? How do we document and notate their technical and artistic aspects for future use?

Theoretical, practical or experimental research work in the following topics:

  • Approaches to interfacing Big Data
  • Artificial intelligence and ALife in interfaces
  • Audience interaction
  • Audiovisual performance
  • Augmented stage technologies
  • Biophysical sensors
  • Brain-computer interfaces
  • Computer vision in the context of performance
  • Dramaturgy/choreography/composition with digital media
  • Embodiment
  • Ethnographic approaches to interface and instrument design
  • Experimental gaming interfaces
  • Gesture recognition and motion tracking
  • Haptic interfaces in the context of performance
  • Human-Computer Interaction in the context of performance
  • Interface design processes
  • Interfaces for activism
  • Interfacing noise
  • Language as an interface
  • Live coding in music, video, animation, dance
  • Magic and illusionism in performance
  • Mapping strategies and design
  • Multimodal and multisensory media
  • New interfaces for dance
  • New interfaces for musical expression
  • New interfaces for puppetry
  • New interfaces for theatre
  • Notation for new interfaces
  • Perceptual and cognitive issues
  • Phenomenology of performance with digital media
  • Philosophical and historical perspectives
  • Post-digital interfaces
  • Prototyping techniques
  • Puppetry and animation
  • Robotics and performance systems
  • Tangible interaction
  • Timing, timeliness, flow, narrative, memory
  • (Un)control and/or unpredictability

SCIENTIFIC COMMITTEE

ORGANISING COMMITTEE

  • Francisca Rocha Gonçalves, Openfield Creative Lab
  • José Alberto Gomes, Digitópia, Casa da Música
  • Miguel Carvalhais, INESC TEC / i2ADS / Faculty of Fine Arts, University of Porto
  • Rui Penha, INESC TEC / University of Porto

STEERING COMMITTEE

  • Adriana Sá, University of Coimbra
  • Alex McLean, Deutsches Museum, Munich / Access Space, Sheffield
  • Kate Sicchio, New York University
  • Maria Chatzichristodoulou, London South Bank University
  • Miguel Carvalhais, INESC TEC / i2ADS / Faculty of Fine Arts, University of Porto
  • Sally Jane Norman, New Zealand School of Music – Te Kōkī, Victoria University Wellington
  • Thor Magnusson, Emute Lab / University of Sussex

Place FBAUP + Casa da Música
Date 14 to 16 of June of 2018